This mode does not detect which lights needs to be updated, but instead systematically re-computes all lights with shadow map statements. A shadow map is dependent on light position and object position if any of these elements are to be moved, the shadow map is most likely to require a recomputation. This can greatly help rendering speed since the pre-computed shadow maps can be used by several other machines on the render farm. The Shadow Map Only mode is designed to pre-compute shadow map files without triggering any other rendering process. During a normal render, shadow maps are computed "on demand" for the portion of the shadow map required. Shadow Map OnlyĮach light can, optionally, enable shadow maps (normal or detailed).
Once the final gather map has been created, the user can switch back to Normal mode, and reuse the pre-computed final gather map files for final gather rendering. It can also be used to create a final gather map file for each frame or for specific frames.
#BEST VRAY SETTINGS FOR WHITE DIAGRAM WITH SHADOWS AND TOON UPDATE#
Use this mode to create or update an final gather map file associated with the render layer. Render all features set in the Render Settings window. Select one of the following options: Normal Use the and buttons to associate and de-associate render passes from the current active render layer. In other words, this list shows only passes that not assigned to the current render layer. After a render pass or render pass set is assigned to the render layer, it no longer belongs to the Scene Passes list.
Lists all the render passes and render pass sets that are available to be assigned to the current layer. You can use the Relationship Editor to manage the membership of each pass set. Alternatively, you can double-click a pass or pass set in the Scene Passes, Associated Passes, or Passes Used by Contribution Map sections to open its Attribute Editor.Ĭlick to open the Relationship Editor. See Create Render Passes window for more information.Ĭlick to open the Attribute Editor for the selected render pass or render pass set. Use the and buttons to add a new render pass or a new render pass set to the current layer.Ĭlick to open the Create Render Passes window.